From line to 3D spiral

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I could certainly take the time to study some 3D vector rotations with matrices or quaternions, but I just used regular Processing 3D coordinates transformations and then modelX() ,modelY() and modelZ() to get the coordinates where the the transformed point would be. Check it all out at github.com/villares/sketch-a-day

Update: Today I tried a new interpretation of this idea, check out at https://pynews.com.br/@villares/112197781598035877

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